public class PhisicConstants extends Object { public static var TELO_UPG:Boolean = false; public static const SOSTOJANIE_COST:Array = [15000, 35000, 40000]; public static var SUPER_UPG_COST:int = 1000000; public static var MUSIC:Boolean = true; public static var NUMBER_SLIV:int = 3; public static var NOL_GODMODE:Boolean = true; public static var GRAFIKA:int = 1; public static var HANDS_UPG:Boolean = false; public static const FRAME_RATE:Number = 25; private static var _world:b2World; public static var KOEF_DALNOSTI:Number = 1; public static var PUSK:int = 0; public static var MAXPOWER:Boolean = false; public static const LICO_COST:Array = [50000, 100000]; public static var NOL_NEPT:Boolean = true; public static var SUPER_UPG:Boolean = false; public static var USKORITEL:int = 0; public static const MAXPOWER_COST:int = 60000; public static const PUSK_COST:Array = [15000, 40000, 80000]; public static var LICO:int = 0; public static var _MAXLENGTH:Number = 0; public static var NOL_USKOR:Boolean = true; public static var ZERO:Boolean = true; public static const OTRYG_COST:Array = [10000, 25000]; public static var KOEF_STARTA:Number = 5; public static const HANDS_UPG_COST:int = 65000; public static var NOL_CHERN:Boolean = true; public static var NEWITEM_TUT:Boolean = true; public static const TELO_UPG_COST:int = 35000; public static const USKORITEL_COST:Array = [18000, 35000, 65000, 100000]; public static var UMNOZITEL:int = 1; public static var OTRYG:int = 0; public static var SOSTOJANIE:int = 1; public static var KOEF_ARMOR:Number = 1; public static const KOEFF:Number = 0.5; public static const RATIO:Number = 50; public static var _MAXHEIGHT:Number = 0; public static var SOUND:Boolean = true; public static var LEGS_UPG:Boolean = false; public static var ALPHABET:int = 1; public static var STARTS_NUMBER:int = 0; public static const LEGS_UPG_COST:int = 60000; public static var MINIMUM_COST:int = 10000; public static var OTRYZKA_TUT:Boolean = true;
public class PhisicConstants extends Object
{
public static var TELO_UPG:Boolean = false;
public static const SOSTOJANIE_COST:Array = [15000, 35000, 40000];
public static var SUPER_UPG_COST:int = 1000000;
public static var MUSIC:Boolean = true;
public static var NUMBER_SLIV:int = 3;
public static var NOL_GODMODE:Boolean = true;
public static var GRAFIKA:int = 1;
public static var HANDS_UPG:Boolean = false;
public static const FRAME_RATE:Number = 25;
private static var _world:b2World;
public static var KOEF_DALNOSTI:Number = 1;
public static var PUSK:int = 0;
public static var MAXPOWER:Boolean = false;
public static const LICO_COST:Array = [50000, 100000];
public static var NOL_NEPT:Boolean = true;
public static var SUPER_UPG:Boolean = false;
public static var USKORITEL:int = 0;
public static const MAXPOWER_COST:int = 60000;
public static const PUSK_COST:Array = [15000, 40000, 80000];
public static var LICO:int = 0;
public static var _MAXLENGTH:Number = 0;
public static var NOL_USKOR:Boolean = true;
public static var ZERO:Boolean = true;
public static const OTRYG_COST:Array = [10000, 25000];
public static var KOEF_STARTA:Number = 5;
public static const HANDS_UPG_COST:int = 65000;
public static var NOL_CHERN:Boolean = true;
public static var NEWITEM_TUT:Boolean = true;
public static const TELO_UPG_COST:int = 35000;
public static const USKORITEL_COST:Array = [18000, 35000, 65000, 100000];
public static var UMNOZITEL:int = 1;
public static var OTRYG:int = 0;
public static var SOSTOJANIE:int = 1;
public static var KOEF_ARMOR:Number = 1;
public static const KOEFF:Number = 0.5;
public static const RATIO:Number = 50;
public static var _MAXHEIGHT:Number = 0;
public static var SOUND:Boolean = true;
public static var LEGS_UPG:Boolean = false;
public static var ALPHABET:int = 1;
public static var STARTS_NUMBER:int = 0;
public static const LEGS_UPG_COST:int = 60000;
public static var MINIMUM_COST:int = 10000;
public static var OTRYZKA_TUT:Boolean = true;